This post will explore how design deconstruction is used in the creative process to identify design problems and focus attention on which designs work and why. You can learn ways to design with purpose and learn more viable solutions.
Why does design deconstruction even matter?
We’re going to be covering why asking the right questions allows us to narrow down what is valuable to explore and what isn’t. Design deconstruction helps us make better decisions in the future when faced with similar design problems.
Jumping into a new design problem without a real target means you can surely miss the mark. You might create something no one is interested in or create no value at all. How can designers create real meaning to design? Deconstruct them by asking the right questions.
In the same way the French philosopher Derrida takes pieces of text, analysis them, questions them, breaks down the conventional ways of reading and writing text, designers can adopt the same in their design practices. If we, as designers, were to adopt Derrida’s attitude, we would find that we are more flexible to try new design solutions, and more open to questioning, rather than fixating on one way of thinking.
Where can I start with design deconstruction?
Before stepping into the design cycle, we can call this the brainstorming stage, one could practice some design mantras that can help maintain an open mind:
- There is not one privileged truth to a design solution, there are many.
- Scary, seemingly solid, design problems can be simplified when deconstructed.
Deconstructivism recognizes and embraces human complexity. It acknowledges that many perspectives can exist simultaneously. Designers can adopt these ideas into their practices and invite flexibility, curiosity, openness, and acceptance of mess as being a necessary part of the creative process.
Unisono's rebrand for Cityscape, Dubai
Design is so simple, that's why it's so complicated.Paul Rand.
To make sense of design problems which are seemingly complex or difficult to pin down, one can deconstruct the system which makes it up to piece it back together again.
- How can we deconstruct the problem further?
- How are people functioning with the current problem?
- What do we understand about the problem?
- What are the reasons for the problem?
To deconstruct with a goal in mind (like asking open ended questions) will help piece together the solution. Asking several and better questions allows us to deconstruct the user, business and the technology we are using to help solve the problem.
What does design deconstruction look like?
To make sense of why things work, we can break each element of a designed object into its component parts. This process is very similar to design critiques. Let’s deconstruct the flat illustration we have of Steve Jobs:
- We don’t see any photographs here
- It’s a graphic interpretation of a real person
- It’s using around two levels of shading
- It’s not using any gradients
- It’s very simple
- Minimal in colour
- Uses flat colors/solid colours
Next, let’s deconstruct FedEx’s logo below it:
- Is it a symbol? A monogram? An emblem? Another graphic device? A word mark? Pictorial? Or Abstract iconography?
- Is it legible?
- Is it versatile?
- What kind of typeface is used? Which letterform was tweaked?
- What’s the idea behind the logo? Is it using negative space?
- What words can be used to describe it? Is it bold, whimsical, epic, elegant, energetic?
Would FedEx’s logo still deliver the same message if it used a whimsical calligraphic typeface? If it didn’t use negative space to form the arrow? If it was in pink? Would it say shipping company all over it or would it deliver another message?
What does design deconstruction do for us, again?
Deconstructing design is crucial to learning the tricks of the trade, to define end goals, to pin-point the design problem, and to focus on a successful design exploration. In this way, less time is spent on what doesn’t work and more on what does.
Asking the right questions and deconstructing designs allows us to establish a more narrow target when faced with a design problem. It allows us to learn about more viable solutions.
See more on our Cityscape brand solution here
Read more on deconstruction here
Steve Jobs Flat Avatar by Dan Dragomir
Logo created by Lindon Leader, Senior Design Director of Landor Associates